网页功能: 加入收藏 设为首页 网站搜索  
Simplifying Graphics With Java and Threads
发表日期:2004-07-30作者:[转贴] 出处:  

Simplifying Graphics With Java and Threads

By Alex Chaffee and John Papageorge
July 1997

<!-- Begin Main Body Text -->

Here's some code that EarthWeb's Alex Chaffee likes to use as an example of how Java can be used to simplify algorithms by combining graphics with threading to render complex graphics.

Basically there are three threads: a Renderer, which performs a complex calculation; an Animator, which wakes up periodically and draws the current image to the screen; and of course the default User Interface thread, which responds to user events and changes the display as appropriate.

The Renderer runs at a low priority―just grinding away forever, or at least until it's done; it shouldn't interfere with the other two threads. The Animator only comes to life every 500 msec or so, to avoid the expense of drawing each pixel.

To perform a specific calculation, subclass the Renderer to make a Mandelbrot function. Note the object-oriented design: this way, the Mandelbrot subclass only needs to override the Run method and doesn't have to worry about the threading implementation, which is handled by its superclass. Of course, in this example, the threading implementation is trivial, but this is a teaching exercise.

Other items of note are the use of an offscreen Graphics buffer, and the use of progressive rendering. The code makes several rough passes over the image, calculating the value in each quadrant, then gradually refines the view. Unlike Netscape's rendering of progressive gifs, this program treats a calculated pixel as the "center" of a square of color, not as the top corner or a pixel-wide stripe, and so avoids that odd venetian-blind scrolling-up effect. With a laugh, Chaffee says, "But maybe I'm the only one in the world who thought Netscape's gif-rendering algorithm looked funny." now , see Chaffee's source code

/* man.java a test to do threaded animation Copyright (c) 1996 Alex Chaffee, all rights reserved Permission is granted to use this source code for instructional purposes as long as copyright information remains intact. @Author: Alex Chaffee*/import java.awt.*;import java.util.*;import java.applet.*;import java.lang.Math;/** * Animator * This class implements the thread that draws the image to the screen * every 500 msec. * @author Alex Chaffee **/class Animator implements Runnable { static int delay = 500; private Applet applet; private Vector images; private Thread thread = null; private int frame; public Animator(Applet appletIn, Vector imagesIn) { applet = appletIn; images = imagesIn; } public void start() { if (thread == null) { thread = new Thread(this); thread.start(); } } public void stop() { System.out.println("Animator stopped"); thread.stop(); thread = null; } public void run() { thread.setPriority(Thread.MAX_PRIORITY-1); while (thread != null) { applet.repaint(); try { thread.sleep(delay); } catch (InterruptedException e) {}; // Increment frame // Must use synchronized on the off chance that update gets called // between the frame++ and the frame=0 synchronized (this) { frame++; if (frame > images.size()) { frame = 0; } } } } public void paint(Graphics g) { if (frame < images.size()) { Image image = (Image)images.elementAt(frame); if (image != null) { g.drawImage(image, 0, 0, null); // try it without an ImageObserver } } }}/** * Renderer * This class progressively renders the image **/class Renderer implements Runnable { protected Image image; protected Thread thread = null; protected int delay = 50; static int count = 0; public Renderer(Image imageIn) { image = imageIn; } public void start() { if (thread == null) { thread = new Thread(this, "Renderer " + count++); thread.setPriority(Thread.MIN_PRIORITY+1); thread.start(); } } public void stop() { System.out.println("Renderer stopped"); thread.stop(); thread = null; } public void setDelay(int delay) { this.delay = delay; } public void run() {}}/** Subclasses Renderer in order to implement a Mandelbrot function**/class Mandelbrot extends Renderer { /** * zoom constant */ protected static float kZoom = (float)1.3; /** * Magnification of the image -- mag 0 = full span of 4 (-2 to +2) * <tt>span = 4 / (K^mag)</tt> * @see kZoom */ int mag; /** * point in virtual space around which we're drawing the thing * (i.e. where in virtual space is (0,0) in the window */ float originX = 0; float originY = 0; public Mandelbrot(Image image, int mag, float originX, float originY) { super(image); this.mag = mag; this.originX = originX; this.originY = originY; } static float MagToSpan(int mag) { return 4 / (float)(java.lang.Math.pow(kZoom, mag)); } /** * Render this image progressively. */ public void run() { /** * The graphics port of the image we're drawing to */ Graphics g; g = image.getGraphics(); int width, height; width = image.getWidth(null); height = image.getHeight(null); /** * The width of the window on the virtual space * @see mag */ float span = MagToSpan(mag); /** * current resolution (how big each pixel is) */ int resolution; /** * how far in do we go before we're rendering by pixel */ int resolutionMax = 10; // should calculate based on image size /** * current increment (based on resolution) */ float inc; resolution = 1; int widthPixel, heightPixel; do { // the resolution determines which power of two we're dividing // the span by -- so it fills in by squares float scale = 1 / (float)(java.lang.Math.pow(2, resolution)); inc = span * scale; // pre-calculate the width and height of each "pixel" in the image widthPixel = (int)(scale * width) + 1; heightPixel = (int)(scale * height) + 1; spew("resolution " + resolution + " pixel=(" + widthPixel + ", " +heightPixel + ")"); // Mandelbrot function Color c; int maxiterations = 100; int i; float temp, r, x, y; float minX = originX + inc/2; float maxX = originX + span; float minY = originY + inc/2; float maxY = originY + span; for (float c1= minX; c1 < maxX; c1 += inc) { for (float c2 = minY; c2 < maxY; c2 += inc) { // Nitty gritty, merci Benoit r = 0; x = 0; y = 0; i = 0; while ((i<maxiterations) && (r<4)) { r = x*x + y*y; temp = x*x - y*y + c1; y = 2*x*y + c2; x = temp; i++; } // Now i is the level, so base color on it if (i == maxiterations) { c = Color.black; } else {// All sorts of different color palettes -- we should parameterize this, eh?// c = new Color(i*2, i*i%256, 255 - (i*i));// c = new Color(i*2, i*i%256, 255 - (i*2)); c = new Color(i*2, ((i*i)+128)%256, 255 - (i*2));// c = new Color(i*2, i, 255 - i*2);// System.out.println(i + ": " + c.toString()); } // should optimize by incrementing screen pos rather than // recalculating int h = (int)(((c1 - originX)*width)/span); int v = (int)(((c2 - originY)*height)/span); // center on the point, not upper-left h -= widthPixel/2; v -= heightPixel/2; g.setColor(c); g.fillRect(h, v, widthPixel, heightPixel); Thread.currentThread().yield(); } /* // even with yield, there's a goofy bug with Netscape 2.0b5 // and lower wherein the browser never takes time for itself // (how selfless). So I'll try sleeping for a millisec just to // see if it helps Thread.currentThread().sleep(1);*/ } // for traverse virtual space resolution++; } while (widthPixel > 1 || heightPixel > 1); spew("stopped"); } // method run void spew(String str) { System.out.println("(" + originX + "," + originY + ")x" + mag + ":" + str); } public static int iterate(float c1, float c2) { int maxiterations = 100; // Nitty gritty, merci Benoit float r, x, y, temp; int i; r = 0; x = 0; y = 0; i = 0; while ((i<maxiterations) && (r<4)) { r = x*x + y*y; temp = x*x - y*y + c1; y = 2*x*y + c2; x = temp; i++; } return i; }}/** * man - the main applet class **/public class man extends Applet { private int cImages = 1; private Vector images = null; private Vector renderers = null; private Animator animator = null; float originX = (float)-2.0; float originY = (float)-2.0; /** * magnification of the first frame in the list */ int mag = 0; public void start() { // read the parameters String str;// System.out.println("originx " + getParameter("originx"));// System.out.println("originy " + getParameter("originy"));// System.out.println("mag " + getParameter("mag")); try { if ((str = getParameter("originx"))!=null) originX = new Float(str).floatValue(); if ((str = getParameter("originy"))!=null) originY = new Float(str).floatValue(); if ((str = getParameter("mag"))!=null) mag = new Integer(str).intValue(); } catch (NumberFormatException e) { System.out.println("Number format exception!"); } startThreads(); } void startThreads() { // Fill the vector with blank images images = new Vector(cImages); for (int i=0; i<cImages; ++i) { Image image = createImage( size().width, size().height ); images.addElement(image); } // start each rendering thread renderers = new Vector(cImages); for (int i=0; i<cImages; ++i) { Renderer renderer = new Mandelbrot((Image)images.elementAt(i), mag+i,originX, originY); renderer.start(); renderers.addElement(renderer); } // start the animator animator = new Animator(this, images); animator.start(); // a repaint for good measure repaint(); } public void stop() { stopThreads(); } /** * stop all threads */ public void stopThreads() { animator.stop(); for (int i=0; i<cImages; ++i) { ((Renderer)renderers.elementAt(i)).stop(); } } /* must override to reduce flicker */ public void update(Graphics g) { paint(g); } public void paint(Graphics g) { animator.paint(g); } /* Events */ public boolean keyDown(Event evt, int key) { switch(key) { case '+': case '=': // Zoom in zoom(mag+1); return true; case '-': // Zoom out if (mag>0) zoom(mag-1); return true; default: return false; } // switch } // keyDown void zoom(int magNew) { float spanOld = Mandelbrot.MagToSpan(mag); float centerX = originX + spanOld/2; float centerY = originY + spanOld/2; mag = magNew; float spanNew = Mandelbrot.MagToSpan(mag); originX = centerX - spanNew/2; originY = centerY - spanNew/2; stopThreads(); startThreads(); } public boolean mouseDown(Event evt, int x, int y) { System.out.println(evt.toString()); stopThreads(); animator = null; float span = Mandelbrot.MagToSpan(mag); originX = x * span / size().width + originX - span/2; originY = y * span / size().height + originY - span/2; System.out.println("New origin: " + x + (new Dimension(x,y)).toString()+ " -> " + originX + "," + originY ); start(); return true; } static float convert(int x, int width, int mag, float origin) { float span = Mandelbrot.MagToSpan(mag); float z = x * span/width + origin; return z; } public boolean mouseMove(Event evt, int x, int y) { float vx = convert(x, size().width, mag, originX); float vy = convert(y, size().height, mag, originY); int i = Mandelbrot.iterate(vx, vy); String str = "i=" + (new Integer(i)).toString(); str = str + " (" + vx + ", " + vy + ")"; getAppletContext().showStatus(str);// System.out.println((new Integer(i)).toString()); return true; }}


我来说两句】 【加入收藏】 【返加顶部】 【打印本页】 【关闭窗口
中搜索 Simplifying Graphics With Java and Threads
本类热点文章
  Java读取文件中含有中文的解决办法
  Java读取文件中含有中文的解决办法
  简单加密/解密方法包装, 含encode(),de..
  EJB 3.0规范全新体验
  java简单的获取windows系统网卡mac地址
  让Java程序带着JRE一起上路
  抢先体验"野马"J2SE6.0
  Java连接各种数据库的实例
  Java连接各种数据库的实例
  JAVA的XML编程实例解析
  Java学习从入门到精通(附FAQ)
  新手必读:Java学习的捷径
最新分类信息我要发布 
最新招聘信息

关于我们 / 合作推广 / 给我留言 / 版权举报 / 意见建议 / 广告投放  
Copyright ©2003-2024 Lihuasoft.net webmaster(at)lihuasoft.net
网站编程QQ群   京ICP备05001064号 页面生成时间:0.01139