CREATING ROUND SWING BUTTONS
This tip is about round Swing buttons. Actually, the information in this tip applies to a button of any arbitrary shape but to keep the discussion simple, we're just going to use a round shape.
There are two things you need to do when creating a round button. The first is to override the appropriate painting methods in order to paint the round shape. The second is to set things up so that the button responds only when you click within the round button (not just within the rectangle that contains the round button).
Here's an example program that implements a round button.
import java.awt.*; import java.awt.geom.*; import javax.swing.*;
public class RoundButton extends JButton { public RoundButton(String label) { super(label);
// These statements enlarge the button so that it // becomes a circle rather than an oval. Dimension size = getPreferredSize(); size.width = size.height = Math.max(size.width, size.height); setPreferredSize(size);
// This call causes the JButton not to paint the background. // This allows us to paint a round background. setContentAreaFilled(false); }
// Paint the round background and label. protected void paintComponent(Graphics g) { if (getModel().isArmed()) { // You might want to make the highlight color // a property of the RoundButton class. g.setColor(Color.lightGray); } else { g.setColor(getBackground()); } g.fillOval(0, 0, getSize().width-1, getSize().height-1);
// This call will paint the label and the focus rectangle. super.paintComponent(g); }
// Paint the border of the button using a simple stroke. protected void paintBorder(Graphics g) { g.setColor(getForeground()); g.drawOval(0, 0, getSize().width-1, getSize().height-1); }
// Hit detection. Shape shape; public boolean contains(int x, int y) { // If the button has changed size, make a new shape object. if (shape == null || !shape.getBounds().equals(getBounds())) { shape = new Ellipse2D.Float(0, 0, getWidth(), getHeight()); } return shape.contains(x, y); }
// Test routine. public static void main(String[] args) { // Create a button with the label "Jackpot". JButton button = new RoundButton("Jackpot"); button.setBackground(Color.green);
// Create a frame in which to show the button. JFrame frame = new JFrame(); frame.getContentPane().setBackground(Color.yellow); frame.getContentPane().add(button); frame.getContentPane().setLayout(new FlowLayout()); frame.setSize(150, 150); frame.setVisible(true); } }
The RoundButton class extends JButton because we want to keep most of functionality of a JButton. In the RoundButton constructor, the method setContentAreaFilled() is called. This causes the button to paint the focus rectangle, but not to paint the background.
Now we need to paint the circular background. That's done by overriding the paintComponent() method. That method uses Graphics.fillOval() to paint a solid circle. Then paintComponent() calls super.paintComponent() to paint the label on top of the solid circle.
This example also overrides paintBorder() in order to paint a border around the round button. If you don't want a border, you would not override this method. This method calls Graphics.drawOval() to paint a thin border around the circle.
Finally, we want the button to respond only when the user clicks on it, but not respond to clicks outside of it. By default, a JButton responds to mouse clicks in a rectangular area around the button. A JButton has no idea about the real shape of the button, and so it just assumes that the button is rectangular. To tell JButton the real shape of a button you need to override the contains() method. The contains() method takes a coordinate and returns true if the coordinate is inside the button and false otherwise. The method uses a Shape object (Ellipse2D) to determine whether the coordinate is inside the circle.
Note: In JDK 1.2.2, there's a small bug in how JButton behaves when you drag the mouse in and out of its perimeter. Ideally, if you clickon the circular button and then drag the mouse outside of the button's perimeter, the button should change its appearance. When you drag the mouse back into the circular button's perimeter, the button should restore its appearance. Unfortunately, the code that implements this behavior does not call the contains() method. Instead it just uses the "bounds" of the button (this is the smallest rectangular area containing the button). Notice that if you drag the mouse slightly beyond the circular perimeter, that is, outside of the circle but not outside the bounds, the button won't change it's appearance. There is no workaround for this minor bug except to implement all of the functionality yourself.
FORMATTING BIGDECIMAL NUMBERS
Floating and double precision variables are fine for doing statistical or graphics-related calculations. However they are not recommended forfinancial calculations. That's because the results produced by floating and double precision arithmetic are not always precise. For example, the following example subtracts 1.1 from 2 using floating point numbers.
double f = 2.9 - 1.1; System.out.println( f );
It produces the result 1.7999999999999998 rather than 1.8.
If this kind of result is unacceptable in your application, as is the case with most financial applications, you should use BigDecimal numbers instead of floating point numbers. Here's a quick example of using BigDecimal numbers.
import java.math.*;
class BigDecimalTest { public static void main(String[] args) { BigDecimal a = new BigDecimal("2.9"); BigDecimal b = new BigDecimal("1.1"); BigDecimal c = a.subtract(b); System.out.println(c); // 1.8 } }
One of the features missing from the BigDecimal class is formatting methods. When you print a BigDecimal number, all the digits are printed (e.g. 12.3456000). This isn't what you want if you have to print a value in dollar and cents format, for example (12.35). Formatting features might be added in a later release but in the meantime, here are some quick routines to perform the two most common operations: stripping trailing zeroes and displaying with a specified precision.
class FormatBigDecimal { // Returns the BigDecimal value n with trailing zeroes removed. static BigDecimal trim(BigDecimal n) { try { while (true) { n = n.setScale(n.scale()-1); } } catch (ArithmeticException e) { // no more trailing zeroes so exit. } return n; }
// Returns the BigDecimal value n with exactly 'prec' decimal places. // Zeroes are padded to the right of the decimal point if necessary. static BigDecimal format(BigDecimal n, int prec) { return n.setScale(prec, BigDecimal.ROUND_HALF_UP); }
// Some examples. public static void main(String[] args) { System.out.println(trim(new BigDecimal("12.3230000"))); // 12.323 System.out.println(format(new BigDecimal("12.32534"), 2)); // 12.33 System.out.println(format(new BigDecimal("12"), 2)); // 12.00 } }
The trim() method attempts to eliminate the last digit from the number. If the digit is zero, it attempts to eliminate another. If it tries to eliminate a non-zero digit, setScale() throws an exception, and the method returns the result.
The trim() method does not use exceptions in a proper way. You should only use exceptions for exceptional cases and not for breaking out of loops as it is done here. However, this technique is currently the most efficient way to implement this functionality. (If you do use this method, you have to promise to correct it when a better way comes along!)
The format() method simply returns a version of the BigDecimal number with the scale of the number set to the specified precision. It rounds the number such that 5's or greater are rounded up and 4's or lesser are rounded down.
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This issue of the JDC Tech Tips is written by Patrick Chan, the author of the publication "The Java(tm) Developers Almanac" (http://java.sun.com/docs/books/almanac/index.html).
JDC Tech Tips August 26, 1999
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